During the lockdown I've been immersing myself in a new tabletop RPG called Ironsworn. It's a mix of viking D&D, a boardgame and an exquisite corpse. It's very innovative and a great way to fight the ghosts of confinement. We played a session last week and I couldn't help but draw the characters we came up with. Here's the three of them—there might be more coming. A description of them follows:
Vakur: a fallen clan chief who had to be brought back from the death as a revenant. He messed with an Iron Pillar whose mystic power obliterated him and his clan. He returned with half of his wits and the belief that a god stole his soul and he must take it back from him.
Galen: a scholar of the Iron Pillars. He studies legends and performs as a bard ocasionally (unsurprisingly, his repertoire is very dark). A mystic accident in his past left him disfigured. A decent fisher and guide of the marshlands, he's not the fiercest of warriors but knows his way around a spear.
Alvan: A cut-throat criminal with a knack for the occult. Bound to the spirit of a man he killed. He's the one who, through a ritual, brought Vakur from the beyond. Now he carries him around as an oversized mascot/bodyguard.